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Maldin's Greyhawk

Arcane Magics

by Denis Tetreault
 Version 3.0


Arcane Shards  
New Spells Everybody likes New Spells. Here are a few from my 2nd Edition campaign. Those people who are using 3rd Edition rules should have no problem in modifying these spells to fit the 3rd Edition templates.

New Magic Items Here you will find a selection of New Magic Items from my campaign. Some are minor magics, while others are unique items of special power and history.

Wondrous Materials In a world where arcane energies course through all things, Wondrous Materials will be found. Some of these materials can be used as the raw materials for great and powerful magicks.

Artifacts Every DM has strong opinions about many things. One of my favorite topics for contemplation is the subject of Artifacts. Can't get more tantalizing then that! In fact... this is one of my favorite methods of torturing my players... I'll be leafing through one of my many piles of DM-info for something while we are gaming and I'll suddenly stop, stare with a look of wonderment at a certain folder of paperwork and say "Oh look! It's the Artifacts Sheet!" ;-) Upon which they descend into a sort of envious depression. They know that enumerated upon those pages are the locations, owners, and abilities of all the artifacts that I have decided to place within my version of the World of Greyhawk.

The Codex of the Infinite Planes There are several features of my campaign world that are more important to what I term the "Big Picture". The Codex of the Infinite Planes is one of these things. As you'll soon see, it is by far my favorite magic item/artifact and it lies at the very center of most of the epic threads that weave through the many portions of my Greyhawk campaign world. I had a lot of fun writing this up from my campaign notes, after being prodded by the August members of the Greytalk list back in October of 1996. It has since been modified over the years and benefitted from the suggestions of many, including Dave Gross (editor of Dragon at the time). For those who have read my article before on my old website, I've added a major new section on Remote Interaction that people may find interesting.

About the article....

The Codex is, in a word I coined on Greytalk over 12 years ago, an "Elder-Artifact". It predates all the known gods, and surpasses the power of entire pantheons. Dangerous is an understatement! Are you having problems resolving things like "How the heck could a mortal like Zagig entrap Greater/Lesser/Demi-gods?", "Why would the other gods allow a God/Artifact/MereMortalMage fry half a continent?", "How do you crush a planet (Borka) or swallow a sun (Anti-Liga) and not run afoul of entire pantheons of gods?"  I present here a simple resolution of all those classic Greyhawk problems, and much, much more!

I've tried to maintain compatibility with every remotely related TSR product up to the time the article was originally written, however, see the end of the article for important notes on the timeline and its compatibility with existing materials, both official and not.

Mechanics of Destruction: Origins of the Twin Cataclysms This article, co-authored by Rick "Duicarthan" Miller and myself, first appeared in the Oerth Journal #22. Mechanics of Destruction: Origins of the Twin Cataclysms expands upon a possible mechanism for producing the effects of the Rain of Colorless Fire and Invoked Devastation, as well as presenting 3rd Edition D&D rules for the spells and artifacts involved during this catastrophe.

   
   

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This page last modified on September 29, 2008