The Saga of Caerdiralor
The Flight from Caerdiralor
The Fall of Myrsyma's Temple
The Sir Ivon Stories
The Making of a Paladin
No Rest for the Wicked
The Work is Never Done
Even the Undead can Know Fear
That Infamous Key
A young magician, newly graduated from the University of Magical Arts witnesses a crime and agrees to help solve it, not realizing the depth of intrigue into which he has walked.
Our young magician and his new acquaintances find themselves in pursuit of a half-orc, which takes them through two of Greyhawk's seedier districts: Shacktown and Barge-end.
Our young magician and his associates find themselves an unlikely ally in the person of Brother Nicholi Nortoi, a Cuthbertine cleric at the Shrine in Shacktown.
Our young magician finds he needs the advice of an elven friend familiar with the ways of the City and ends up surprising one of his fellows.
Our young magician and his cohorts visit the Temple of Pholtus, but then find themselves facing a new challenge: An independent group of Thieves, who are at odds with Greyhawk's Guild of Thieves.
Our young magician and his confederates overcome monsters, traps and the guild's pets as they succeed in gaining the assistance of the Thieves..
Our young magician and his fellows discover that there is more to their investigation than they first thought and seek for answers at Greyhawk's Great Library and the Temple of Boccob.
Our young magician and his comrades discover a strange clue and find themselves needing the knowledge and advice of the young magician's Master.
Our young magician and his allies need to leave the City and return to Shacktown to insure that matters are going well, only to find themselves embroiled in Brother Nortoi's conundrum.
Our young magician and his collaborators find a simple matter quickly getting out of hand as they attempt to deal with the City's bureaucracy (with thanks to Maldin's original article on the topic).
Return to Maldin's Greyhawk Main Page (in case you got here through a search engine)