One house rule that has as many versions as there are campaigns out there, yet most DM's probably have in common, is a favorite critical hit table. I'm no different. ;-) For those curious to compare their tables with those of other DM's, or for those who are looking for one to use themselves, I present my table here.
When a player rolls a natural 20, there is a chance that it is critical. I roll a percentile roll and consult the following table.
01-80 The hit is not critical
81-90 Good hit: 1½ times damage
91-95 Severe hit: 2 times damage
96-00 Critical Hit: 2 times damage and check charts below
for location and effects
A single weaponed, right-handed character will usually (90%) hit an
opponent's left side.
Others may or may not agree with that, so feel free to modify the
number.
For an ambidexterous attacker or in situations were handedness is inapplicable:
01-55 Left side
56-00 Right side
4-5 Maimed - can only be
completely
I O
L
X D D
healed magically
6 Severed - immediate loss of
10%
I D
D
X X X
of original hit points
Special notes:
S - Stunned
I - Incapacitated, effectively unconscious
U - Unconscious
P - Pain from broken ribs, -2 to hit and dam
L - Punctured Lung, severe pain, -8 to hit and dam, exteme difficulty
breathing
B - Massive Bleeding, Death in d6 turns without magical aid
O - Ruptured Organs, internal bleeding, Death in d3 turns
D - Death in d6 rounds
X - Instant Death
Other game effects (such as the breaking of a particular bone, depending on location) I determine according to the particular situation at the time. A broken sword arm or broken leg, for example, will certainly effect any combat that is going on. I try to keep critical hit descriptions and specifics like that more improvisational, thus adding to the uniqueness and role-playing potential of any given situation (see example below).
Some may think that some of the catagories above are a bit extreme. In actuality, by the time you work down through all the charts, the chances of Instant Death (for example) is a very low 0.02% chance. A figure that is almost certainly much lower than the real odds if you play with sharp objects such as long swords and battle axes. ;-) But such rare events in a game can most definitely add to the excitement. PC's have suffered things such as broken legs, stunning, and broken ribs. Some were even maimed, and had to seek magical healing. In years of using this table, a PC has yet to suffer "Instant Death". But over time, a handful of battles certainly became more than memorable because of a good roll by a PC.
As an example:
The PC's were adventuring in the WGA Falcon series. They were a small
party, between 4th and 5th level on average (seriously underleveled and
under-magicked for that point), and were at the stage where they were
expecting
an attack on the Temple of St.Cuthbert by the cult. They had planned a
defensive strategy, placed all the temple forces at strategic places
around
and within the temple, and had split up the party with members
accompanying
all the major "squads". The assault began as expected, but was
particularly
brutal from one direction. Divided by the superior force, that squad
was
heavily damaged, some of whom fell back, others just fell. The party's
thief (Ted Little's favorite character), a halfling with limited hit
points
to start with, had been heavily damaged and made a run for it into the
temple proper. Alone. The squad leader of the attacking force went
after
the thief, intent on stopping him before he could reach any other
defenders.
Ted was horrified! His heavily wounded halfling thief stumbling down
the
temple's central aisle, no help in sight, being run down by a hulking
7th
level human fighter that barely had a scratch on him, with long sword
in
one hand and a loaded crossbow in the other! Suddenly a twang...
intense
pain... and a failed dexterity check sent Ted's character tumbling, a
crossbow
bolt in his leg and 4 hit points left on his sheet. The fighter closing
on the sprawled halfling tossed the crossbow aside and gripped his long
sword with both hands raising it above his head as he ran forwards...
20
feet... 15 feet... The halfling, lying helpless on the ground and fully
expecting to die that round threw his last throwing star out of
defiant desperation. A weapon that in my campaign does 1d4 damage and
could
hardly stop the 60 hp walking tank bearing down on him. Ted rolled....
perfect 20!... a few more rolls (on my part - I always roll the
critical
hit stuff) behind the screen and with Ted shaking with anticipation I
announce...
"You see in seeming haze-filled slow motion as your throwing star flies toward the fighter bearing down on you... you hear a dull 'thunk' as it digs deep into his forehead! A look of utter shock flashes across his face in the split second it takes him to realise that his life will be over before he hits the ground. His momentum carries him forward, his 200 lb body falling right on top you. You are now face to face, and see a tiny stream of blood running down his still face from your imbedded weapon."
I had rolled a critical hit, a 6 on the severity scale, and the head as the location of the hit. The cheers were deafening! The excitement and relief immeasurable. To this day, Ted still talks about that single attack roll. Events like that should be rare.
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