More of What We Got


Okay, so we didn't get miniature battles or planar adventures for Greyhawk. Not a big loss right? Most of us were happy with good old dungeon crawls anyways. All we needed was a decent base of operations to launch our characters from. What better starting place then but the city for which the campaign was named?

City(and Gods)of Greyhawk


"Much of the original activity in the Greyhawk Campaign came in the huge City of Greyhawk. My initial map was only an 8½" x 11" sheet of graph paper, but this was soon enlarged to a four-times size. Even that was too small, so extra, large-scale sections were done up to supplement the main map. I have now gone to what amounts to about four-game-maps size to show the whole of the place in fair detail. The mapping isn’t complete, and only a few of the most outstanding places are noted, as there is yet many months of work left before the design will be in shape to submit to TSR’s Product Development Department. Sometime in 1981 or 1982, though, you should see a giant map and gazetteer for the City of Greyhawk being offered for sale. The gazetteer will detail the deities of the place not otherwise dealt with in modules or the like, by the way, and readers will learn more about “Old Iuz,” the current menace from the state of that name, as well as know who Ralishaz is, why Hextor is bad news in combat, and so on."
- Greyhawk: The Shape of the World, The Dragon #37



Awesome. A fully realized city with poster map (Would it have hexes also?) and finally some setting specific deities to use instead of ones from Deities & Demigods. I mean, a cleric of Oghma or Tyr isn't a bad idea, but come on, what could be better than using original deities in your campaign? ;)


Deities fighting deities in the streets of your
Greyhawk City campaign? Time for Trouble!


Remember this project mention by Gygax? "B. Completion of the CITY OF GREYHAWK map and gazetteer. Rob, Terry Kuntz, and Eric Shook are now at work on the project." Nothing came of this product for which alot after it hinged. What happened to City of Greyhawk? Rob? Terry? What of the map of the city? Eric? Well at least we got some good news from Frank Mentzer in Polyhedron magazine #11 about a Gods of Greyhawk hardback book. Now we're talking! Frank? No? Ugh!

What We Got Instead


Okay so we didn't get a City of Greyhawk book right then. What we could've been treated to was soon to only be found in Gygax's novels about Gord the Rogue such as Saga of Old City and the non-TSR novel City of Hawks which contained a map of the city which might have once been the template for the Greyhawk City sourcebook.
In 1989, a year after Gygax was long gone from TSR and had already destroyed his vision of Oerth in novelization, The City of Greyhawk boxed set was released on the heels of the 2nd edition conversion of Greyhawk. It was written by Douglas Niles, Rik Rose and soon to be Greyhawk-czar, Carl Sargent. While not the best product, it at least tried to use canon details from Greyhawk canon (sans Gord) and it even included much desired info on groups like the Circle of Eight. Oh yes, and it not only came with a big poster map of the city but another one of the Undercity as well! From this base, the City of Greyhawk would get regular timeline updates in From the Ashes (1992), Greyhawk: The Adventure Begins (1998), and then partly in Living Greyhawk Journal in 2000. (Shameless plug) Denis Tetreault's Greyhawk City map is an update of the 89 map and is vastly superior in all ways. Check it out.

As for Gods of Greyhawk, we didn't totally get screwed out of this deal either it seems. Gygax wisely began to run regular articles begining in Dragon #67 titled "The Deities & Demigods of the World of Greyhawk" . He focused mainly on Oeridian and Common gods. Following in his footsteps in Dragon #86, Len Lakofka began publishing "Presenting the Suel Pantheon: Adding background for GREYHAWK campaigns". By the time 1983 rolled around there was a host of new gods to use and more were added with the release of the World of Greyhawk Campaign Setting boxed set. From here on many many MANY new gods were added in later publications until today no one can keep track of them all anymore.

Well it said, "Enter the World of Greyhawk..."


(Any resemblance between Greyhawk-fan, Rasgon and
Uhas of Neheli is purely coincidental.)


Castle Greyhawk


Thus spake Gygax:

"One whole piece of the “World” remains to be covered, and from what input I receive, it is perhaps the most important sector. It is the dungeons under Greyhawk Castle. It might seem that that would be the easiest of all to put into production. Not so! About the time Dungeons & Dragons was published, the dungeons under the ruined castle consisted of only 13 levels down and a couple of extra on the sides. As the group of players increased, and the level of experience for each climbed, upper levels of the dungeon were sacked, word got around on what to avoid, etc. That series was pretty much sacrificed.
Rob Kuntz joined me as co-DM of the Greyhawk Campaign, and he took over doing new levels after I’d done about two dozen. Greyhawk then had about 50 various levels."
- Greyhawk: The Shape of the World, The Dragon #37

"Before the dungeons of Castle Greyhawk are dusted off and construction begins anew, the rough manuscript for T2, Temple of Elemental Evil, must be finalized.....
Then, Rob Kuntz has the reworked Lost Caverns module which must be finalized also."
- Greyhawk: The Shape of the World, The Dragon #37

Of all the dropped balls this one has probably caused the most fan angst and consternation. By now as we've seen, if a comprehensive City of Greyhawk or Gods of Greyhawk book wasn't going to see print, a 50-level Mega-Dungeon was a pipe-dream by comparison. Gygax admittedly knew this wasn't going to be the easiest project to undertake, but if priorities and finances had been better at TSR back then, who knows what could have been...

What We Got Instead


Surprisngly in 1983, Gygax did manage to publish the 'Alice' modules EX1, Dungeonland and EX2, Land Beyond the Magic Mirror both derived from an extension of his original Castle Greyhawk. Both were set on a partial-plane adapted from the Looking Glass World of Lewis Carroll. Gygax claimed to have visited his players there many times and in the publication even the famed NPC Murlynd had took up residence there. With such a silly, light hearted example from Gygax's legendary campaign, surely other authors would take Castle Greyhawk more seriously in his absence? Get ready to fall down a rabbit hole....

In the obscure, short lived (3 issues) newsletter, TSR Worlds there was a contest held for a 'Dumb Idea' for a TSR product. Apparently the winning idea would actually be made by the TSR staff. A notice was posted in Dragon #132:

"The Official TSR Dumb Ideas Contest,which ran in the first issue of TSR Worlds, has now ended. The winning idea (by a two-to-one majority) was the “GREYHAWK® Jam” supermodule, a round-robin dungeon crawl designed by some of the industry’s best designers. Entitled WG7 Castle Greyhawk, this hilarious product is now in your stores. The three “Trash the Player” ideas (“Fortress of the Kobolds,” “Stung,” and “The Ogmoor Orc Hunt”) were numbers 2, 4, and 5, respectively, but together outpolled “GREYHAWK Jam.” (There are some mighty frustrated and nasty DMs out there.) “The Sound and the Fury,” a module with an audio cassette of sound effects, came in third. At the rear were “Space 1889” (a space supplement for the BOOT HILL® game) and “Top Ballista” (aerial combat based upon you-know-what). The winner of the contest, and recipient of autographed copies of Manual of the Planes and DRAGONLANCE® Adventures, is Ted Ross, of New Concord, Ohio. Congratulations!"


But this won "Best Satirical RPG".
Yes it's true Greyhawk fans don't like WG7 for various reasons (now), but was it truly reviled when it first came out? Undoubtedly people were mad as a hatter back then:

"...'Catastrophe's Spell' is likely to be popular, for much the same reasons that AD&D® game modules like the roundrobin Greyhawk Castle are popular. The 'chaotic whimsy' genre seems to be in vogue."
-The Role of Books, Dragon #135 (John C. Bunnell)

"Castle Greyhawk, various authors. TSR, Inc., $9.95. This is what dungeon-bashing is all about: .The Random Monster Generator, located on the lowest level of the dungeon, is running on Full Automatic.. In order to achieve the truly fantastic, sometimes you need to be silly. The designers of this 12-level mega-dungeon have each been given a level to indulge their wildest whims and peculiar twisted geniuses. I freely admit that the FRPG play I enjoyed most in my formative years was this sort of bizarre, humorous, incoherent fantasy arcade adventure, where DMs took the totally illogical premises of the D&D and AD&D games, accepted them without question, then improvised thinly rationalized dungeon universes for us to wander about in, smashing and roasting things and having a thumping good time. Finally, TSR has dignified this style of play by publishing an anthology of .really low fantasy. scenarios. Hooray!"
- Role-playing Reviews, Dragon #135 (Ken Rolston)


And most inexplicable:

"The Gamers. Choice Awards for 1989 were presented at the 1989 GEN CON® game fair in Milwaukee, Wis., on August 11 at the MECCA arena. The presenters were Lorraine Williams and Jean Rabe. Votes were collected from gamers at conventions and through POLYHEDRON. Newszine, and balloting was administered by the RPGA. Network....
Best Role-Playing Adventure: Castle Greyhawk (TSR, Inc.)"
- The Gamers Have Chosen!, Dragon #151


I kid you not! anyhow, after the hilarity wore off, people wanted a serious dungeon still and in 1990 TSR put out WGR1 Greyhawk Ruins by Blake Mobley and Timothy Brown. While this module captured the complexity of a Gygaxian dungeon crawl and contained many easter eggs, it was too little too late for some fans still smarting from WG7. Wizards of the Coast would go on to update Greyhawk Ruins for 3.5 edition.in 2007 with Expedition to the Ruins of Greyhawk. Concurrently, Gygax worked on finally bringing his original vision of Castle Greyhawk to publication with Castle Zagyg for Troll Lord games up to his untimely death in 2008.



Next Up:
Even More of What We Got


Front page