October 22nd, 2009: Previously on...

Zagig may be captain of the ship, but any crew would get jittery and ignore orders when the terror of Giant Space Hamsters is unleashed. Fortunately no D&D character can resist the impulse to act based on the roll of a polyhedron. As all good gaming nerds should know, polyhedrons are what we commonly refer to as dice. There is the tetrahedron (4-sides), the cube or hexahedron (6-sided), the octahedron (8-sided), pentagonal trapezohedron (10-sided), dodecahedron (12-sided) and icosahedron (20-sided). Less well known novelty dice can be found such as the rhombic triacontahedron (30-sided), and the faux-polyhedral Zocchihedron (100-sided).

btw, it is a little known theory that the participants and the paths of the Great Migrations were decided by dice rolls. For example, the famous House of Lerara didn't fall behind by choice and the tribes of the Oeridians surely didn't all go east by design. Why not north or south or back west? Think about it, have you ever made a decision based on a coin flip or die roll? Well of course you have, but I mean outside of RPGs. ;)

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